Hey skylervane.
New update on my progress with XNA. I've been studying the different examples, learnt myself quite a few new concepts of c#, like derived classes and stuff like that, and I devised a rather neat test engine if I say so myself. I based it on the examples but improved it to be VERY customizable so to work for all kinds of games and whatnot. Basically you got a number of screen variables and unit variables that each have their own unique code, so you could basically make like a whole bunch of minigames in one game. Anyway, made a small test demo last night too.
[link] . It utilizes audio, fonts and basic rendering of textures.
Personally I've greatly enjoyed coding in C#. The class system is just a very neat and way of doing things, and at this rate there won't be much to learn in aoop in school next week.